Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican developer Squad for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". The game features a realistic orbital physics engine, allowing for various real-life orbital maneuvers such as Hohmann transfer orbits and orbital rendezvous.
The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013.[1] The game was released out of beta on 27 April 2015. Kerbal Space Program has support for user-created mods that add new features. Popular mods have received support and inclusion in the game by Squad.[2] People such as Scott Manley and organizations involved in space travel have taken an interest in the game, including NASA,[3][4] the European Space Agency,[5] United Launch Alliance CEO Tory Bruno,[6] CEO and CTO of SpaceX Elon Musk[7] and Peter Beck, CEO and CTO of Rocket Lab.[8]
KSP Kerbal Space Program 0.22 download
The player administers a space program operated by Kerbals, a species of small green humanoids, who have constructed a spaceport called the Kerbal Space Center (KSC) on their home planet, Kerbin. From this space center players can create rockets, aircraft, spaceplanes, rovers, and other craft from a provided set of components. Once built, the craft can be launched by players from the KSC launch pad or runway in an attempt to complete player-set or game-directed missions while avoiding partial or catastrophic failure (such as lack of fuel or structural failure). Players control their spacecraft in three dimensions with little assistance other than a Stability Assist System (SAS) to keep their rocket oriented.[12] Provided it maintains sufficient thrust and fuel, a spacecraft can enter orbit or even travel to other celestial bodies. To visualize vehicle trajectory, the player must switch into map mode; this displays the orbit or trajectory of the player vehicle, as well as the position and trajectory of other spacecraft and planetary bodies.[12] These planets and other vehicles can be targeted to view information needed for rendezvous and docking, such as ascending and descending nodes, target direction, and relative velocity to the target. While in map mode, players can also access maneuver nodes to plan out trajectory changes in advance, which helps in accurately planning burns.
Historical spacecraft can be recreated and their accomplishments mimicked, such as the Apollo program, the Mars Science Laboratory rover, or the International Space Station. Various parts in the game are based on real life parts, such as the Mk1-3 Command Pod being very similar to the Apollo command and service module, and Probodobodyne Stayputnik being similar in name, function, and shape to the Soviet probe Sputnik. Players may install mods which implement destinations, weapons, additional rocket parts, and goals, such as attempting challenges in a real-scale solar system. Mods can also add informational displays showing craft and orbital statistics such as delta-v and orbital inclination, while a few can near-fully automate flight. Some mods have been added into the game, due to popularity. For example, resource mining, to get ore for refining into fuel, has been implemented from a popular mod.[15]
Squad released a preview video for Kerbal Space Program to announce a substantial version 0.22 update that will add a R&D Center to the game. Research and design will feature a tech tree with spacecraft parts to blow up. Items will unlock by fulfilling scientific missions which will require successively more advanced parts to complete. Rocket designers should be glad to hear that they will also be able to save sections of created craft for future use in the forthcoming update.
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